Typically, both John and Sam are controlled simultaneously as they explore the world. For its first few hours, Eastward adopts a leisurely pace as it introduces players to its core gameplay mechanics. While John and Sam begin the game enjoying a relatively carefree life in Potcrock Isle, events conspire to have the adoptive father-daughter pair adventuring first underground, and later on the surface. On a previous expedition he discovered Sam, a mysterious and exuberant white-haired young girl who soon proves to have prodigious psychic powers. John is a “digger”, or miner, who makes a living searching beneath the town for relics of the past. In the small underground town of Potcrock Isle, players meet John and Sam, the game’s immensely likeable duo of protagonists. The game, which is Pixpil’s first, is set in a world somewhat like our own which has been afflicted by an initially unidentified disaster. Potential players should be cautioned, however, with respect to the game’s excessively talky script and languid progression.Įastward makes a striking first impression with its wordless animated intro, which is rich with glimpses of the characters, locations and plot points which are to follow. Eastward is a sprawling journey which plays smoothly and takes place in an imaginative world that frequently looks and sounds stunning. This top-down, pixel art adventure lifts much of its style and gameplay from precursors as varied as early Zelda games, ‘90s JRPGs, and the films of Studio Ghibli but makes from them something uniquely charming. With Eastward, Shanghai-based indie developer Pixpil have been able to do just that. To collect influences from a number of older sources, and to successfully combine them into something which still feels fresh, is an intimidating challenge.
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